Monday, 15 October 2012

Preliminary Storyboard + Preliminary Video

For our preliminary task, we decided to do a very film. Because the subject of the film is unimportant, we did not focus particularly on the story, but more on the camera angles, movements and shots. Our storyboard was very simple, and was more used as a guideline, instead of as a specific code. However, for the final task, I am certain that we will perfect the storyboard before filming, as it would be much more crucial then.

Our storyboard was comprised off six boxes:


It was very simple and did not contain much detail, so as to allow us to branch away from it more. The main shots that we planned on using were the 180 degrees rule, an over the shoulder shot, and a shot-reverse-shot. However, it was likely that we would do more than just those.


180 degree rule:
The 180° rule is a basic guideline in film making that states that two characters(or other elements) in the same scene should always have the same left/right relationship to each other. If the camera passes over the imaginary axis connecting the two subjects, it is called crossing the line.

Match on Action:
This is a process of cutting a sequence of the same action together to make it appear seamless. A technique used in continuity editing.

Shot Reverse Shot:
This is a film technique where one character is shown looking at another character (often off-screen), and then the other character is shown looking back at the first character. Since the characters are shown facing in opposite directions, the viewer assumes that they are looking at each other.


Here is our Preliminary task:


Our preliminary task didn't work as well as we intended as we weren't used to the editing tools and therefore, we were disappointed with the result. However, we did use the necessary techniques in order to fit the specification.





Camera Movements and Shots

Camera Movements:


  •  Pan:
  • Whip Pan:
  • Tilt up:
  • Tilt down:
  • Tracking:
  • Zoom In:
  • Zoom Out:
  • Crane:
  • Dolly shot:

To see more Camera Movements you can watch this video from Kill Bill Vol. 1:




Camera Shots:

Extreme Wide Shot 
EWS (Extreme Wide/Long Shot) - Often used as the establishing shot (first shot in a new scene), as the point is to show the subjects surroundings. Also good for action scenes, as it has a wide spread. 

Very Wide Shot
VWS (Very Wide/Long Shot) - The use of a VWS is to place the subject in the right environment. This can also be used as an establishing shot, and is useful for when multiple subjects are to appear on screen.

Wide Shot
WS (Wide/Long Shot) - Subject takes up full frame. This gives us more of an impression of the subject, and helps to give us an opinion of the subject. It is useful for when multiple subjects are in the shot.

Mid Shot
MS (Medium Shot) - Shows the subject in more detail, whilst "still showing enough for the audience to feel as if they were looking at the whole subject". Medium shots are useful for when the subject is not portraying too much emotion. It is often used for Television presenters, as it allows for hand movements etc.

Close Up
CU (Close Up Shot) - This is normally used to show emotion on the subjects face, and they are particularly useful for showing detail, and can be used as a cut-in.

Extreme Close Up
ECU (Extreme Close Up Shot) - This shot is normally used for specific purposes, as it is too uncomfortably close to show much emotion or to show reactions. However it can be useful for specific purposes; in this case, the eyes.

Reference: [x]